jonoxia/platform-game — Issue #17: Implement angled surfaces
Author: jonoxia
Created: 2011-10-26 21:57:22+00:00
State: open

For slopes/hills. How should the player interact with these, physics-wise? If you jump do you jump up or perpendicular to the surface? Do you go slower when running up them, faster when running down them, or both? If you slam into one at an angle then what happens to your velocity vector: do you skid?