robashton/HoverBattles — Issue #3: Get the missile interaction to be 'playable'
Author: robashton
Created: 2011-10-24 08:11:24+00:00
State: open
Labels: Feature

Currently missiles are slow, and that's good enough for testing

- Speed them up so they can't be avoided just by flying
- Optional: Add turning speed to them so they don't just zero in on target (so they can be faster than target in straight line but less so if banking heavily)
- If a missile has been fired and the firer loses targetting, missile should become a stray and stop tracking target