Camoy/ISO — Issue #3: Mover Object Hairyness
Author: Camoy
Created: 2011-10-24 01:57:59+00:00
State: open

The internal object mover, is REALLY hairy. The preMove method for sandboxing movements in collision is a terrible hack, and there should be two separate objects.

Mover:
- Keeping track of movement
- Compounding movement
- Controllable via WASD by default

Director (or something of the likes)
- Keeping track of movement
- Single time movement (reset immediately)
- Controllable via WASD by default