pioneerspacesim/pioneer — Issue #717: Custom equipment
Author: Brianetta
Created: 2011-10-23 00:00:20+00:00
State: open
Labels: Design, To do

```
[00:52] <_robn> Yep. One day all equipment and cargo will be decoupled from the engine. All scriptable, all modifier based
[00:52] <_robn> It will be delicious
```

Because *If it isn't on the issue tracker it didn't happen*, here we are. We need to specify our future equipment system, even if we don't actually code it right away.

We need to cater for:

- Ship upgrades which cannot be bought through regular channels
- Wares which might or might not be available for general trade
- Items which, when carried, impart mystical benefits to the ship and/or the player
- This includes passenger cabins, which accommodate passengers, spare crew, and reduce available cargo space

You get the picture.