mrdoob/three.js — Issue #679: WebGL Performance: Caching vertex attribute calls
Author: LukasSkywalker
Created: 2011-10-23 17:42:44+00:00
State: open

I have read on a Google Group that caching vertex attribute calls improves drawing perfromance in WebGL. I quickly looked over the source and didn't see that you are using it (although I might have missed it, I was in a hurry). Explanation is available here: https://groups.google.com/forum/#!topic/webgl-dev-list/3Nc1T37UFEw (trigrous message)