Mikolaj/Allure — Issue #50: undo and redo
Author: Mikolaj
Created: 2011-10-23 21:02:17+00:00
State: open

Arbitrary undo and redo, unless RNG was used. Dungeon generation probably has to be lazy, then, so that discovery triggers RNG. Avoid brutal methods like a list of past states. Ideally, have symbolic commands that have semantics in terma of primitive commands, each of which has in inverse.