pioneerspacesim/pioneer — Issue #713: Hyperspace arrival location should be based on source system
Author: johnbartholomew
Created: 2011-10-22 01:21:57+00:00
State: open

I'd like hyperspace arrival location within a system to be determined based on the system you're jumping from, so that when jumping from X to Y you'll always arrive in approximately the same location (not exactly the same location, but the appropriate jitter amount can be tweaked to fit gameplay requirements).

This has some advantages:

* It's much easier to explain encounters on your journey into the system. If people on common trade routes always arrive in roughly the same place within the system then it makes sense for pirates, police and others to hang around there, and interception becomes somewhat plausible.
* For the same reason, it should become possible for a skilled player to hang around a trade lane and be a pirate.
* It makes it possible to follow ships (for example, assassination targets) without having to trigger a special case code-path to make sure you rendezvous with the ship you're following. If you get lucky or have information from some extra source you might even be able to follow a ship without having a hyperspace analyser.