Tanner/Oregon-Trail — Issue #45: StoreScene causes OpenGL crashes when accessed
Author: Tanner
Created: 2011-10-21 12:07:26+00:00
State: open

I currently cannot access StoreScene. All other scenes work. Here is the stack trace:

Fri Oct 21 08:06:12 EDT 2011 ERROR:Invalid value (1281)
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.GL11.glScissor(GL11.java:2537)
at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.glScissor(ImmediateModeOGLRenderer.java:266)
at org.newdawn.slick.Graphics.setClip(Graphics.java:801)
at org.newdawn.slick.Graphics.setClip(Graphics.java:820)
at component.Component.render(Component.java:68)
at component.Panel.render(Panel.java:75)
at component.Component.render(Component.java:132)
at scene.SceneLayer.render(SceneLayer.java:18)
at scene.Scene.render(Scene.java:43)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:681)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
at core.GameDirector.start(GameDirector.java:70)
at core.GameDirector.main(GameDirector.java:255)
Fri Oct 21 08:06:12 EDT 2011 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:684)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
at core.GameDirector.start(GameDirector.java:70)
at core.GameDirector.main(GameDirector.java:255)