killertypo/seed — Issue #16: Sprite animations during movement
Author: killertypo
Created: 2011-10-21 02:35:44+00:00
State: open
Labels: Engine Logic, Sprites

We need to keep the animations synced, so if i am running up and am currently on frame 7 of a 10 frame run animation and I press to turn up and to the right or all the way to the right it should jump me to frame 7/8 of the animation for those directions.

This should (i would imagine) prevent jittery ness when changing directions. as long as each direction contained the same number of frames that were all synced to the correct pose just at different angles.