AshbyGeek/Hot-Stuff — Issue #11: World Bounds
Author: AshbyGeek
Created: 2011-10-21 19:37:18+00:00
State: open

Make the edge of the world pretty.

For now, we'll use the island technique, bounds are all underwater.

Add "Deep Water" which is not interactive,
Lock all edges to somewhere in this region.

Turn the square matrix of values into a circle by locking the corners into Deep Water space.