fxh32/partify — Issue #53: Fix elapsed time
Author: fxh32
Created: 2011-10-20 21:26:08+00:00
State: open
Labels: Bugs

Right now the player elapsed time in the status is even worse/jumpier than it was before. This is probably due to long rtts to the server. Keep track of which request was sent when and also send along a timestamp so we can compute the (approximate) time on our end since the elapsed time update was sent.