realXtend/naali — Issue #256: supershader ignores named texture_unit names
Author: hartsantler
Created: 2011-10-19 03:34:20+00:00
State: open

The SuperShader requires the texture_units in a .material file to be given in proper order. However, b2ogre ignores the order when generating a .material, and expects shaders to respect the texture_unit by name.

If its not possible to make the SuperShader respect the named texture_unit, then i will change b2ogre to preserve texture_unit ordering.