eevee/raidne — Issue #1: Event system
Author: eevee
Created: 2011-10-19 05:44:11+00:00
State: open

I think this is kind of what i want. Consider:

* movement and attacks are currently "Action" objects
* game Things currently have a janky method for responding to movement, but need to respond to anything that happens to them—both hypothetically and pragmatically

It sounds like i'm spiraling towards an actual event system. Movement and damage and whathaveyou are events fired by an actor at a target, and the target may respond however it so pleases. So, do that.