eevee/raidne — Issue #3: Basic item implementation
Author: eevee
Created: 2011-10-19 05:49:22+00:00
State: open

Pick up items (hey, that's done). Use items. Drop items.

I assume using items will fire a `use` event at the item which will then fire some effect event at whoever else and blah blah.

How to indicate that items are one-use-only? Same thing as with death?