away3d/away3d-core-fp11 — Issue #158: Per-vertex color support
Author: jimfing
Created: 2011-10-18 21:23:18+00:00
State: open

It is common to have per-vertex colors, along with the UV sets and normals. SubGeometry would need an additional array, along with the get/set etc functions.

I'm unfamiliar with AGAL - but HLSL/GLSL have per-vertex color inputs as standard.