IgniteInteractiveStudio/SLSharp — Issue #38: Support gl_FragDepth in HLSL and allow cross-translation
Author: alexrp
Created: 2011-10-17 19:47:36+00:00
State: open

We currently only support it for GLSL, using the GL approach. We should use the HLSL approach and convert that to the GLSL notation as needed, instead.