tivtag/Teta — Issue #3: Combat System?
Author: tivtag
Created: 2011-10-16 20:54:31+00:00
State: open

A combat system would imho be a fun addition to the game.
We could base it on the ideas of Wasteland (http://en.wikipedia.org/wiki/Wasteland_(video_game))

* More than one way to solve a situation. E.g.: Combat is not required to win - can beat the game with minimal combat by sneaking/social/..
* Distance to enemy matters.
* Classes / Perks / Stats / Equipment

##### DLS syntax proposal:

```ruby
location :store_house do
on_entry do
combat { with [2 * zombie, demondog] }
end
end
```

Opinions?