Salbris/Spider-Fish — Issue #43: Processing ProtoTyping
Author: iaefai
Created: 2011-10-16 06:51:15+00:00
State: open

As was discussed, I am making a prototype in "Processing" (google if you don't know what it is), and it has a few bells and whistles.

I have a ship and enemy.

Next step is to read in a level file. The general format which was discussed on Friday is:

time enemy_type sector from
80 A 8 top

So what this means is at time 80, enemy type A will appear from the top and travel to sector 8, which is a discrete x location.

Right now the ship flies around, this is going to be restricted to match what we want from the game.

You can get the code here:
https://github.com/iaefai/Spider_Penguin