mooege/mooege — Issue #169: Send Tick even if no buffered messages
Author: xsochor
Created: 2011-10-13 00:31:24+00:00
State: open

sending ticks in GameClient.cs should occure even if no actual message is in buffer

ticks are used at least for unblocking client's processing from EndOfTickMessage

```csharp
public void SendTick()
{
lock (this)
{
// if (_outgoingBuffer.Length <= 32) return; // send even if no buffered messages to update client's processing

if (this.TickingEnabled) {this.SendMessage(new GameTickMessage(this.Game.Tick)); }; // send the tick.
this.FlushOutgoingBuffer();
}
}
```