mrdoob/three.js — Issue #647: user defined clip plane
Author: laure
Created: 2011-10-13 10:09:35+00:00
State: open

I'd like to use user defined clipping planes.
In openGL i would use:

glClipPlane(GL_CLIP_PLANE0, planeEq);
glEnable(GL_CLIP_PLANE0);

How can I do the same with webGL?