SpoutDev/Spout — Issue #716: Port number is lost on saved servers
Author: packetcollision
Created: 2011-10-13 17:37:57+00:00
State: open

###Steps to reproduce:
1. enter a multiplayer server with a custom port
2. enter a second multiplayer server with a custom port
3. try to connect to the first one)
4. edit the first one to put the port back in
5. try to connect to the second one)

###What should happen
Both servers should be saved with their port number, and connect properly when selected.

###What happens instead
The port number on the first one is deleted when the second server is added. (actually, it appears that only the last one on the list works if there are more than 2)

###Where it happens
On the latest dev build (575) and on the latest recommended build (564).
A user on my server reports that it did not happen on recommended builds before 564.