aberghage/cyogre — Issue #48: Ogre Exceptions
Author: TheOnlyRew
Created: 2011-10-13 15:37:02+00:00
State: open

So, it turns out that I didn't need to get Ogre's exceptions working to get ogrehead.mesh importing, so I'm going to procrastinate on this front for a while yet.
The good news is that ogre standardized their exceptions into their [own exception class](http://www.ogre3d.org/docs/api/html/classOgre_1_1Exception.html). The less good news is it's all macro crap that spawns them. It might be fine though, since all we really need to know should be contained in that exception class.