mooege/mooege — Issue #170: Partial info on PlayEffectMessage.Field1
Author: xsochor
Created: 2011-10-13 00:39:40+00:00
State: open

Tested values of PlayEffectMessage.Field1

comments with description

- value 65 is crashing client, i didn't test above that
- all numbers 1-64 NOT written didn't seem to have audio/visual feedback in client when tested on PLAYER's actor (can be for multiplayer/pvp/monsters/items)

values in CAPS need more testing/info from real Beta

```csharp
// Tye of effect
public enum EffectType : int
{
USED_IN_KILL_0 = 0, // used in monster death (combination actorID, 0, Field2 = 0x2)
NEED_MORE_INFO5 = 5, // stars gain from one direction (spirit/fury gain?)
LevelInfo = 6,// level info (+ unlocked skills), taken from actor's attributes
HealthGain = 7,// health gain/steal
ArcanePowerGain = 8,// arcane power gain/steal
NEED_MORE_INFO9 = 9,// shimmering impacts above head
NEED_MORE_INFO10 = 10,// gaining stars from surrounding area
USED_IN_KILL12 = 12, // used in monster death
NEED_MORE_INFO13 = 13,// spawning magenta marker (on actor position, when expires, spawns new one on current actor's position)
NEED_MORE_INFO16 = 16,// spawning magenta marker as in 13
NotPickableItemError = 17,// error message: "That item cannot be picked up."
FullInventoryError = 18,// error message: "You have no place to put that item."
OnlyOneKindOfItemError = 19,// error message: "You are not allowed to have more than one of this item.
NotOwnerOfItem = 20,// error message: "That item belongs to someone else and cannot be picked up."
BloodSplash = 24,// blood splash (upward)
WhiteFlash = 27,// white flash (sphered) + small white sphere
SmallSphereBlue = 28,// small blue sphere
BlueFlash = 29,// big blue sphere flash
ClientEffect = 32,// client effect
MetalImpactSound = 34,// metal impact sound
CrashingSoundNEED_MORE_INFO = 35,// crashing sound (needs specification)
FlashResource = 37,// flash in resource bubble
ItemDroppedSoundNEED_MORE_INFO = 39, // used in Item.Reveal
DeathExplosionBones = 40,// death anim - bone explosion
DeathExplosionFire = 41,// death anim - fire explosion
DeathExplosionPoison = 42,// death anim - poison explosion
DeathExplosionArcane = 43,// death anim - arcane explosion
DeathExplosionHoly = 44,// death anim - holy explosion
DeathExplosionLightning = 45,// death anim - lightning explosion
DeathExplosionCold = 46,// death anim - frozen explosion
BigExplosionFire = 47,// big explosion - fire (meteor?)
OverlayBlood = 49,// blood actor overlay - on, permanent
OverlayNone = 50,// normal actor skin
OverlayDark = 52,// dark actor overlay - on, permanent
OverlaySilver = 53,// silver actor overlay - on, permanent
OverlayBlack = 55,// black overlay - on, permanent
OverlayGreen = 56,// green overlay - on, permanent
ImpactSoundNEED_MORE_INFO = 61,// impact sound
ManaGain = 62,// mana gain/steal
};
```