CitizensDev/Citizens — Issue #284: Quester suggestions
Author: scandragon
Created: 2011-10-11 08:39:14+00:00
State: open

Quest objective type:
talktonpc
Go to the npc and left click it/him/her

Quest rewards and requirements:
quest points
points to show how many quests you've completed (or simply just the requirement completedquests)

notcompletedquest
Cannot take quest b if quest a has been completed. This would make mutually exclusive quests possible
At the end of a quest, the npc could tell you to go talk to either one of two npcs who'd get them started on different quest chains
Also on this, if a quester has two quests where one can't be taken due to a notcompleted requirement, have it be invisible to the player so he/she would automatically get the correct quest

Compass:
I know of several plugins who interact with the compass.. If citizens did that to show in which direction the current objective is, that would be very usefull..

Multiple active quests
Let us configure how many active quests a player can have. A hardcoded limit of maybe 3 would be acceptable, or a configureable limit (permission based perhaps?)

Text messages:
In addition to colors and linebreaks, a delay tag could be very usefull for when you have a message in several lines..
Having 3 or 4 (or more) lines all show up at once just doesn't look all that good