butchler/PixelMapper — comment on commit bd83cd7ba6e3e5381ce39cf870d0183410374360
File:  line 0
By butchler:

Technically you could simulate that with something like this:

t = floor(t / c), where c is some constant

Then t would only increment once every c seconds. Actually, t = floor(t)
would probably work fine then because you wouldn't want it much slower than
one frame per second. Of course, this wouldn't actually change the
framerate, but it would make it look like the framerate was only 1/c frames
per second.

On Wed, Mar 7, 2012 at 2:30 PM, Nicholas Bardy <
reply@reply.github.com
> wrote:

> The thing I don't like about this way is that you remove to ability to
> slow it down to be a step by step with a real low framerate.
>
> ---
> Reply to this email directly or view it on GitHub:
>
> https://github.com/butchler/PixelMapper/commit/bd83cd7ba6e3e5381ce39cf870d0183410374360#commitcomment-1055161
>