alteredq/three.js — comment on commit 91376253d3a5d93034a35aa4dd69da351337611a
File:  line 0
By alteredq:

I think all of them. First I noticed on supermales because they had letters on their costumes.

http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=83

Seems like everything is mirrored, not just skins, for example characters hold weapons in their left hands.

Check ogre here:

http://glge.org/demos/shadows/

vs here:

http://alteredqualia.com/three/examples/webgl_morphtargets_md2_control.html

I was trying to do some workaround - what did the trick was inverting X, reversing vertex order in faces (ABC => CBA) and rotating around Y in other direction. But this is weird, your code is nice and simple, it should just work.

At least we are not alone, these folks also have mirrored ogre:

http://www.openprocessing.org/sketch/11113