mrdoob/three.js — comment on commit 22419675e69257dc1424fe34f61e52c6065f5962
File:  line 0
By alteredq:

It's possible. Did you also observe something strange?

For example I got unexpected clear color baked into procedurally generated transparent texture (when doing this asynchronously in callback instead of in usual render loop).

Meanwhile at least I solved SSAO mystery ;)

I was messing with blending state manually and this new blending handling kept overriding my manual state. Solution was to use instead brand new `THREE.NoBlending` type.