alteredq/three.js — comment on commit 91376253d3a5d93034a35aa4dd69da351337611a
File:  line 0
By alteredq:

So I finally added an example that uses this new class for transitions (my `dev` branch):

https://github.com/alteredq/three.js/blob/dev/examples/webgl_morphtargets_md2_control.html

Class is called `MorphBlendMesh`:

https://github.com/alteredq/three.js/blob/dev/src/extras/objects/MorphBlendMesh.js

It's like `MorphAnimMesh`, but it can play concurrently more animations, each with own weight.

It's more complicated to use, so I also kept simpler `MorphAnimMesh` for when you just need to play single animation (good for loops).

It's used in `MD2CharacterComplex` which adds dealing with displacement, steering and transitions between animations to `MD2Character`:

https://github.com/alteredq/three.js/blob/dev/examples/js/MD2CharacterComplex.js