ProjectSkyfire/SkyFireEMU — comment on commit e491eb2bb6be05d20f6482d775194d84ae99b486
File:  line 0
By Bootz:

what i had meant by (codestlye) was " plr -> player, "
and snake traps are in scripting...
i think your clear with the other traps haven't fully looked.

also i'm still scratching my head on the
Dont Remove Stealth From Camouflage
was that just a typo in comment? or is that what you were really trying to do?
if so, that's not going to work
stealth and camouflage, first of all, only shares 1 thing in common with one another ...
invisibility types. enums.

~granted "snakes from that trap" should not be able to detect invisible players...
unless your character was the one that actually triggered that trap (camouflaged) by stepping on it..
then yes it will go pop and break the spell,

as far as stealth goes, as of patch 2.3.0 you can't even get with in range of a trap
there's a flare on the traps...
so even using disarm wont work for the rogue.

also...umm you are aware, that
// Immolation Trap
// Ice Trap
// Freezing Trap
// Explosive Trap
are all AoE traps, which that damage should break All forms of stealth..

again just questioning exactly what you were trying to do with those trap spells...
i could be looking at it all wrong but... /shrug