mangosR2/mangos — comment on commit df8c6173a2fd5434cacb9a0a18580d31c06ee183
File:  line 0
By Reamer:

i think you miss understand my problem.
the problem is: if a unit (player or creature) cast a summon spell on specific location (script_target or calculation in FillTargetMap()) then we should use this position, only if we calculate a new point in DoSummonWild with GetRandomPoint or GetClosePoint we should check the path accurate.