eadmund/ironclad — comment on commit 6d8d95170c5c01b303ca575d3fa5eedec30b2110
File: src/prng/prng.lisp line 50
By eadmund:

Added support for floats and refusal to support negative numbers.

The calling convention has to be a little bit different, unless you're willing to always load & initialise IRONCLAD:*PRNG*, in which case STRONG-RANDOM could have an identical convention. In order for prime generation and other things I'd like to add, Ironclad probably needs to have an internal PRNG anyway--do you have any strong feelings one way or the other?