mrdoob/three.js — comment on commit 9809101319612e9e0abc9f13e7b42c22cd569e24
File:  line 0
By alteredq:

;)

Oh, after playing with it for a while, I managed to completely screw up the moon transform.

I wonder if quaternion that pops up from `Matrix4.decompose` also has the same troubles like Euler angle coming from `Vector3.setRotationFromMatrix`.

Just we don't have any method yet for converting quaternion into Euler angle. There is one here:

http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm

Though I somehow suspect with this conversion we would be back to similar problems.