cobexer/html2canvas — comment on commit c83dc983273ece76cbd29d05497821d5732681f8
File:  line 0
By niklasvh:

+1 for this, been meaning to move them into their seperate files as well, just haven't gotten around to it.

Do you think the best way to approach this would be to create a new html2canvas.Renderer, and supply the actual renderer object as an argument or instead check if they exist in the object (as you currently have it setup)?

Will be throwing my WebGL renderer into the mix as well, just a few quirks to fix in it.