Maescool/Catacomb-Snatch — comment on commit c51aaac07fba7e3e6a9a138acc31f0a76d81f056
File:  line 0
By mkalam-alami:

I agree with your your compile-time checking point, but why using the class for simple strings too? Also, my 50 line localization class actually supports fallback language for missing translations.

Since at the moment we don't have much strings to display I won't insist further, but the few projects with l10n I have seen (including Minecraft) all used something close to my approach of managing strings. Maybe a third opinion would be welcome!