LeviHarman/Level-Editor — comment on commit 035163db439f13ee9db0fee174135ae875302961
File:  line 0
By mcmullins:

Ok..

1. Are you making a separate GUI for editing the maps? WTF!? Why do we need this? And if you are, why do you need the text files that it stores to be human readable? We aren't going to be editing the text files directly if we have a fucking map editor for them!
2. You're talking about a z-index that changes which FLAT layer shows up. I'm talking about a literal z-axis because I was thinking of an actual semi-3D rpg. In the maps I show the tiles with `6` would be 6 cubes above the base level. This is not the same as image layering.
3. If we're going to make a flat layered rpg, and even if *#1* is true and these text files are going to be used by more than just the level editor itself... there is still *NO* reason why GUI data should be mixed in with MAP data. A GUI should always have the highest z-index and shouldn't be fixed to the screen *unlike* a map Why would you EVER need to manually record on what level the GUI should be? So what would be the purpose of creating a map that has `xxxxGGGGxxxx` where `G = Gui`?