LeviHarman/Level-Editor — comment on commit 035163db439f13ee9db0fee174135ae875302961
File:  line 0
By LeviHarman:

It will make editing the maps easier, faster, and better because you will be able to see it while editing it.

Yeah, I am talking about a zorder map that changes flat things. If you want to incorporate 3d graphics than sure this map editor would be useless, but I would still want to keep it for my own rpg.

The User Interface will still need layering. You said that we wont need layering earlier. Im not planning on restricting the User Interface to the grid based system or exporting the level editors User Interface either. I agree the User Interface should always have the highest Z axis that is why I programmed the UI Zorder to the highest Z Axis and set the mouse pointer to the UI ZOrder.

If you guys want to program the engine another way just let me know and I will program the level editor the way you guys want. And if you guys don't want a level editor then I will just do something else.