Maescool/Catacomb-Snatch — comment on commit 2182faa2da42f9d49f20ce4650e885e45f71df90
File:  line 0
By fusion2004:

This is pretty much exactly how I implemented it as well, though I would mention that with Harvesters, the actual range does not get increased by upgrading. The actual code for that is implemented in the Loot entity, and requires further modification in order to change the effective range by level.