LeviHarman/Level-Editor — comment on commit 035163db439f13ee9db0fee174135ae875302961
File:  line 0
By LeviHarman:

Well. Tommy is to write the engine in Java. This is just a devtool for creating maps and exporting the grid to a file. After I finish the Devtools I will help you guys finish up the engine. But I dont know Java so I will probably just keep making the devtools better until yall finish and then we will just use the devtools to create the game and most of the coding will be done at that point.

Example: The X will represent grass and the # will represent dirt. This is what my Level Editor written in Ruby will export. Then the engine will read this file and display a 40x40 tile for every symbol, depending on which symbol the engine will display a different image.

XXXXXXXXXXXXXXX
XX###########XX
XX#XXXXXXXXX#XX
XX#XXXXXXXXX#XX
XX#XXXXXXXXX#XX
XX#XXXXXXXXX#XX
XX#XXXXXXXXX#XX
XXXXXXXXXXXXXXX