LeviHarman/Level-Editor — comment on commit 035163db439f13ee9db0fee174135ae875302961
File:  line 0
By LeviHarman:

I thought about that too. But I thought this way would be better. What if you want a tree. The branches will be height 5 and the highest point of the trunk would be height 5 too. But the character should be able to walk under the branches but the trunk should be impassable. Another example, a bird files through on height 6 if we want this to happen without overlaying we would have to delete the previous tile and replace it with bird and then repeat every time bird moves. We would also have to do this with the character if we want him to move. And the Level Editor I will make will take care of readability, if we want to edit a previous map we can just load it up and switch between z axises and then display the entire map too.