scriptdev2/scriptdev2 — comment on commit 9d40a625f7642cb12613f0d6fdccb0fcdc80feb6
File: scripts/outland/coilfang_reservoir/steam_vault/boss_hydromancer_thespia.cpp line 90
By Faq:

why not use void KilledUnit(Unit* /*pVictim*/) ?

if victim not used so it doesnt show warning.