kvholm/WebGL-threeJS — comment on commit 1e03e5cb1c9acaed03a3dc9dfc91f68236b978d6
File:  line 0
By hlg:

Why are you resolving indexed vertizes and normals? This could potentially blow up the model size by factor 3 or more, depending on how many primitives share vertizes and how effectively the engine handles shared vertizes.