calzoneman/Golfram-Alpha — comment on commit e4989c9855d6a39f9f7411d359e0cded4abf0c93
File: golfram/physics.py line 13
By calzoneman:

@kalgynirae be careful about drawing directly to the surface; if levels are ever bigger than the size of the screen there's going to be a rendering offset. It hink it would make the most sense to write a module that keeps track of this and call renderer.draw(surface, sprite) (Or, have an instance of renderer have-a surface and call renderer.blit(sprite) and let it take care of everything else)