TrinityCore/TrinityCore — comment on commit 5ea49613d24ad10b305891a39340155058e5a67e
File:  line 0
By 3kids:

Dafuq, just change
if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId != TYPEID_PLAYER && !m_caster->IsWithinLOSInMap(m_targets.GetUnitTarget()))
if you are sure that spells should interrupt on Npcs as soon as they walk LoS ;)
No need to create a pull request