alteredq/three.js — comment on commit 91376253d3a5d93034a35aa4dd69da351337611a
File:  line 0
By alteredq:

So I keep struggling with blending. I created a new class which can play concurrently more animations but such blended animations look really bad with MD2 model.

Not sure if I'm doing something wrong or if it's simply that MD2 models were not created with blending in mind (for example different animations have different lengths).

Do you remember how it was in the original Quake 2? Did characters sometimes do multiple animations at once (like walking blended with shooting)?

For example here enemies seem to always stop before shooting (so that always just a single animation is played):

http://crystalin.dyndns.org:8080/GwtQuake.html

But maybe it was different in the original implementation? I think single animation only restriction would interfere a lot with multiplayer, human players can walk and shoot at the same time. How was that animation handled for characters of other players which can be seen from 3rd person perspective?