Lookingglass/OpenRA — comment on commit 8dba3b0829457aa54e93653d6868349495146156
File: OpenRA.Mods.RA/Activities/Attack.cs line 58
By hamb:

!self.Owner.Shroud.IsTargetable(Target.Actor) causes a problem with non-turreted units. You can't send an attack order to any structures under fog with an arty/v2/ttnk/apc as a result of this. Is !self.Owner.Shroud.IsVisible(Target.Actor) what we want instead? That actually works, but now I'm wondering if IsTargetable is not working as intended here? It's targetable...