immortius/Terasology — comment on commit 1bac46d68b9744b893973aa69856869c97d38596
File:  line 0
By Cervator:

Very nice to see this "shape up", just to use a groan-inducing phrase :D

At first I thought you had found a way to use a built-in Java resource loading strategy to make the manifesting process work, which I tried at length but just couldn't find the right combination for, then I scrolled down and saw it still there in a utility class format, also reused elsewhere. Yay reusability! And thanks for clearing up the logging, that was on my short list :-)

(Melons are more on the long-list)

Can't wait to see shapes functional in-game!