snes9xgit/snes9x — comment on commit 8db1c467ac7ada2d27584da1b72d9efcd5458f4c
File:  line 0
By twinaphex:

Yes, in fact, I can just revert the 'backported' patch and I can hear the sound then.

'Before the byuuapu merge' would be essentially my repo/fork as it is.

The ROM I'm using I've listed earlier ('Donkey Kong Country 2: Diddy's Kong Quest (USA) (En, Fr).sfc') - it's from the No-intro romset.

I went to another level that has the Rambi sidekick (level 1-1) and the jumping sound still seems to be in that level - so it could be that the background music is somehow conflicting with the jumping sound in that stage (Red Hot Ride), clipping it out in the process. This didn't happen before the fixed-point changes - that's about all I can confirm.