DDDamian/xbmc — comment on commit b278bcfe9852303320cbc7d54ec606966261d86e
File:  line 0
By DDDamian:

Will do. Judging by the feedback to date and my testing we'll need to provide some method of user-setting for this in WASAPI, DirectSound and ALSA/Pulse. There's a wide range of horsepower out there, and other threads/applications running in the background.

Low latency really only affects inputs (ie recording) and every other player I've seen allows for user adjustment of the buffering. In most GUI's it's just a slider from, say 20msec to 2000msec.

If the buffer is too short ppl will get skips (as they are now) and if it's too long it'll affect skipping/pausing.