spring/spring — comment on commit b261305cf1fb18ce78a0ff8c364ded07dc5d9795
File:  line 0
By Kaylewt:

"Don't blame me for that it's the only explanation I was able to find why Ground.cpp uses such a unusual function."

Yeah it would make sense if the heightmap was always drawn at maximum mesh density without LOD reduction, but I don't think Spring ever did that.