spring/spring — comment on commit b261305cf1fb18ce78a0ff8c364ded07dc5d9795
File:  line 0
By Kaylewt:

"The heightmesh gets rendered as triangle mesh, and so the results of the visuals & the collision functions have to be equal"

?? That is obviously not true. The visual triangles are neither fixed in size nor in orientation (unlike the triangles of the implicit "mesh" assumed by the collision functions), so they are already _never_ equal and there is no reason that the type of drawing primitive used should dictate how some interpolation code produces its results. You could render the map as a point cloud, should the collision logic then ignore all rays that did not exactly intersect a grid point?