anathema/anathema — comment on commit dd0e2d8622cc1ce26391c028dda23596f015530d
File: Character_Main/src/net/sf/anathema/character/presenter/charm/CharacterCharmSelectionPresenter.java line 113
By JMobius:

IIRC, that should be about it... I think it was a fairly straightforward
system.

-Sean

On Tue, Jan 31, 2012 at 8:02 AM, Urs Reupke <
reply@reply.github.com
> wrote:

> Hey @JMobius, I've been pondering the Charm display lately and started to
> clean up a little.
> Trying to make the footprint of the SVG-based system as small as possible.
>
> Doing so, I came across this line. From an experiment, I reckon it is
> necessary to keep the current Charm tree on display when a filter is set.
> Is that it, or is there anything else, something less obvious to it?
>
> Just so I know what to watch out for when I change stuff around.
>
> ---
> Reply to this email directly or view it on GitHub:
>
> https://github.com/anathema/anathema/commit/dd0e2d8622cc1ce26391c028dda23596f015530d#commitcomment-918790
>