threerings/betwixt — comment on commit 61f8d1f1a319d5aa9d8b7deacd295c89e1b49193
File:  line 0
By tconkling:

How expensive is it to create these EAGLContexts? Should we just create the textures on the main thread and avoid the hassle? (We could load an NSImage in a worker thread, and use it to init the SPTexture later.)

(Also, are we at risk of brokenness if one thread is loading textures into a context while another thread is rendering to a different context that uses the same sharegroup? (I'm just encountering all these constructs for the first time so I don't actually know what I'm talking about.))