Venugh/TrinityCore — comment on commit 85fdb0fba633b1fe93b33e607c0fa687a73df40d
File:  line 0
By Lavitz:

Problems with fleeing or confused may resolve disabling pathing in that kind of movements. Actually, when someone is "in fear" should not have to follow any path. He also may fall from high places but no under textures.