giucam/residual — comment on commit 40010d7cce1d2c750d51c6ba9e25bb3bce3f494a
File: graphics/agl/openglrenderer/glmesh.cpp line 98
By somaen:

I know of no case that would have different normals for the same vertex (then again, the preferred way of storing them is unpacked in a way that VAOs can read (i.e. for each vertex, the normal and the tex-coord has the same index, so that all three arrays can be set up for GL, and then the drawing itself is just one single stream of indexes) (Which would mean more unpacking in the grim-engine though.