Brocklehurst/3DMMonopoly — comment on commit 50b0ee9d7cf3f9440e471cc4a46383b60dc68135
File:  line 0
By sowgware:

I gave up on fixing yours, haha not sure what was wrong with it to be honest, but I tried something on my own. I first tried updating the first child's rotation (the Cube_002 and Cube_004), but that was being overridden by the animation's values every frame. So I read something online that you can only circumvent this by including LateUpdate() which runs every frame and just manually rotating every frame. I did this and it worked so I pushed. But then I remembered the ideas we were talking about of trying the child BENEATH that one, and I don't know why I didn't try it before; probably just too convinced by that article I read. So I tried this instead (by doing very specific FindChild() calls haha) and this worked too! So I was like cool, way better than adding calculations every frame, so I pushed again.