AbsolutelySmokinSoftware/GameDevGroup — comment on commit 82a4138d16d2ced3465bd2c8968559641790a20f
File:  line 0
By juliano7s:

I think we can break the step function into smaller functions. The Game class already has a step function that we call loop() (or onLoop()) the PhyEngine can have specific function to update things on the world. Like moveEntities() moveEntity() checkCollisiton(Entity, Entity) checkCollision(Entity, World).

What do you guys think?