EnotionZ/WebSocketPong — comment on commit 7fc8cf4e325aece91fe9668b9504e8d4e57b2a99
File:  line 0
By EnotionZ:

A game now ends properly when a player fails to hit the ball 10 times. That game is removed from the game manager's games stack and all lobby clients are updated with the new list.

The route for that particular game remains and there won't be any conflict since we're going off an integer increment; should we bother killing off that game's route? Right now if a spectator joins a game that already ended, they're greeted with a "Game Over" notification right away