coyotte508/pokemon-online — comment on commit 730b01dffb022ca356a8e87efcf759bed1c95cd4
File:  line 0
By coyotte508:

Note that I have to apply this to the sendMessage functions serverside.

Also, some packetisation could be done for channel lists or player lists. Imagine:
- Channel lists: When sending the channel list to somebody, instead of sending it, check if a packet for the list is available, if yes send it, if not prepare it and send it. When list updated (channel removed/added or name changed), invalidate the packet if one
- Player lists: Tougher. Try to mark the inactive players (as in don't change ratings/tiers/profiles) and group them and use above method.