iceReaper/SpoutMaterials — comment on commit f15ff40e64f0b4143352933189fcef0085780491
File:  line 0
By kburdack:

Thats perfect. Will hope to tie in my changes too which will allow
other mods to easily tailor base textures and colors.

Another area that needs work ( for my server anyway) is retrofitting
old chunks with the new ore settings in the wgen. Plus ideally more
controls over how the veins of ore form. I don't think either are too
hard but I've not attempted this before. That's probably at the end
of my current list of things

I'm also having some pain with spout? Not consistently caching the
textures. So some blocks show up with bad texturing. And usually
blocks are also very dark in the inventory. Are you seeing this as
well? Wondering if it needs to be debugged or not

Sent from my iPhone

On 18/01/2012, at 11:53 AM, iceReaper

wrote:

> well my local version now lets every plugin make an instance of a SmpManager() this will look in the plugins folder for a materials.yml (need to make this configurable, but thats simple) and will then create SmpPackage instances for every file found. the plugin knows about the manager, the manager known about its packages, the packages know about their content. so it should be easy to dynamicaly load / unload smb files on the fly via commands. im also moving large parts of the code again in other files and i try to keep a comment at every block, so everybody understands what the hell this code does. i think it will be weekend till its finished, so +3-4 days.
> will get some sleep now, you'll see when i commit it :D
>
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