Bertram25/manaserv — comment on commit 2618d38a5d67cd57542977345070e938fe972829
File: src/game-server/attributemanager.h line 63
By Bertram25:

Ok, I think it's much better like this:

```c++
struct AttributeInfo {
AttributeInfo():
minimum(std::numeric_limits::min()),
maximum(std::numeric_limits::max()),
modifiable(false)
{}

/** The minimum and maximum permitted attribute values. */
double minimum;
double maximum;
/** Tells whether the base attribute is modifiable by the player */
bool modifiable;
/** The attributeInfoType (stackable and effect types). */
std::vector attributeInfoTypes;
};
```

I've seen nowhere in the code where the attributeInfoType should be separated from the attributeInfo. I will have to make some tests to be sure, of course.