gak/gravit — comment on commit 4209322ee8a15f9106435b64411c92c19f18b05d
File:  line 0
By FrMo:

- some fixes to make the new code compile on windows (there is no "bool" in plain C)
- fixed openGL crash when loading RGB textures (gravit was alwas assuming RGBA)
- tried to improve skybox texture rendering a bit (from tips I found on several websites)
- in preparation of using different textures for every side of the box, repeat "glBindTexture(GL_TEXTURE_2D, skyBoxTextureID...)" for each quad of the box.