TrinityCore/TrinityCore — comment on commit 6cb495048916a916804ebf8bde19e9619b12f897
File:  line 0
By Norfik:

Small typo in sql name "2011_01_08_16_world_misc.sql" -> "2012_01_08_16_world_misc.sql".

"the channelers should cast paralyze only once" Correct and if you take a look at channeler's script you will see:

```c++

if (me->HasUnitState(UNIT_STAT_CASTING))
return;
```
It means that if npc is casting or channeling spell it will return so the npc is not spaming spell every 200ms.

"this spell should use its basepoints to find the correct target" - http://old.wowhead.com/spell=41083 the problem is that without FilterTargets every player near Ritual Channelers gets paralyzed. If you know a better way to fix this share your code :]

"the sacrificed target get an 3 sec aura from teleport spell, it is enough time to teleport this player, spawn channels and cast paralyze" Yes and this is how it's done in script.