bricks42/Gene-Revolution — comment on commit c13090c44bf76cb8f1fdbadce75520e455a7d2bd
File:  line 0
By bricks42:

If you are wondering why this is useful - consider how Actor:melee_attack_effects currently works. You can only allow atomic effects as on-hit effects, which are fairly limited in scope unless you want to get really tricky with it. One way to get around this would be to implement a talent-on-hit effect. What I've instead done is created a talent-like effect which can be utilized in both talents, special on-hit effects (which are actually extensions of talents), and other molecular effects. Of course, this may not be the best solution, and there may be no real need for a solution anyway - it might not be a very common issue.