bl0ckeduser/blokvm — comment on commit 40de918a58961a7b4ba539678c0691f372d9bea8
File:  line 0
By bl0ckeduser:

I'll look into this. I'm pretty sure SDL has RGBA surfaces. Hopefully
merging bitmap1 and bitmap2 isn't too much trouble.

On 1/7/12, darkf

wrote:
> I wonder if you can load the alpha channel into the bitmap1 surface so SDL
> does alpha blending for you
>
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