laochailan/taisei — comment on commit 89a019f1fb9e3b0d53bcad164a80f99dce1cc5fb
File:  line 0
By laochailan:

screenshot?

fog and all depends on proper shader support now. hm and grayscale gradient sounds like you are seeing the depth buffer. are there opengl implementations that don't support comments in glsl? the shader responsible for the fog is zbuf_fog.sha