bricks42/Gene-Revolution — comment on commit 91cb8248070efc19a0d5468f4eb9dedbbb7d2713
File:  line 0
By bricks42:

Looking forward, it might be better to generalize combat.on_hit for any function, and call them more like a talent. Or change it to an actual talent-on-hit method. I'd like to see some really crazy effects (explosions or chain lightning on hit), which atomic effects may not handle without a lot of hacking.