TrinityCore/TrinityCore — comment on commit 23a5c5e855e09ff506ffad060379825b8615fa8b
File:  line 0
By nelegalno:

From what I can see you're all claiming that the problem is in the commit without even checking to see if the creatures in question have the correct values for spawn position or in the InhabitType field? Currently there are lot's of creatures that have wrong InhabitType values set or spawn point that are incorrect, without this fix they appear to be fine but usually fall underground once killed. Unfortunately instead of fixing the problem with the NPCs you are asking the dev's to remove the fix because if forces the creatures to obey the wrong settings that are set on them?