jwbuurlage/Motor — comment on commit f575e68bea9457c84585c0c6736512d24934ffe9
File: src/MotorScene.cpp line 50
By nitrix:

SDL is for C. SFML is the C++ equivalent but with hardware acceleration (opengl) built-in. It does all the core abstraction for you but you can still access the internal components and easily write a shader, play with matrices, etc. It's very very well designed, support is almost instantanous, and their project leader is a beast of C++ :) I learned a few things from him, he's doing an awesome job.

Just for your information, your project couldn't compile on linux due to some minor typos, and while fixing the code, I noticed some standard rules were broken. Plus why all those pointers in C++ ?! You missed something ahah. Anyway I'm willing to help, I'll PM you when I get home.