sk89q/worldedit — comment on commit 76f1ea9cf219a3d0924ee4567ea509dbb171dead
File:  line 0
By zml2008:

No need to spam our emails, @Ridgedog. Your comment below:

hey! first post! thank you thank you *bows*
Anywho, I had NO idea //fast existed, tried it today. Loved it. Up 'til now
I've only known of the no-phys of VoxelSniper. I've always been a huge fan
of WorldEdit, which is why I insist on using it on The VoxelBox. Also still
have this poster on my wall:
http://dl.dropbox.com/u/13121137/pictures/2011-03-05_21.42.48.png
You guys do a great job, and I'm really excited to see these recent
innovations. I know this whole "kill VoxelSniper, kill WorldEdit" business
is in good fun, (although we have one programmer who would probably like to
see it turn out that way), we respect you guys, the work you do, and have
no hope-nor intention-of replacing WorldEdit on our server.

ALSO, if you need to see if //fast works, try using buttons or
pressureplates, anything without lighting updates or an auto-check to see
if it should decay or grow. additionally //fast says that you may need to
relog to see the changes, but VS has a command "/vchunk" which updates the
chunk you are standing in. that works to show you what changes took place
in the immediate area.

-thanks again guys, Ridgedog

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