neo-mat/arcemu — comment on commit 90594385f9baf1dcaab95850aa2040540578c134
File:  line 0
By jackpoz:

spell targets are set in SpellTarget.cpp in g_spellImplicitTargetFlags[MAX_IMPLICIT_TARGET_VALUE]. Target type 27 is set to SPELL_TARGET_OBJECT_PETOWNER so your code should check something like

g_spellImplicitTargetFlags[ info->EffectImplicitTargetA[0] ] & SPELL_TARGET_OBJECT_PETOWNER
so in case another target type has SPELL_TARGET_OBJECT_PETOWNER, this part of the code will support it as soon as g_spellImplicitTargetFlags will be modified. Also is ImplicitTargetA the only one to be checked?