clintbellanger/flare — comment on commit da4294f94ca1c37919e04eba9a5d85b5a13bbc13
File:  line 0
By clintbellanger:

Buffering rendered text is important for performance.

SDL 1.2 doesn't have a way to blend two alpha surfaces. It will either blend RGB but not affect A, or directly copy RGBA but not blend. This makes it difficult to buffer Blended (anti-aliased) text if I want to do effects like shadowed text. So I'm moving forward using Solid font rendering instead of Blended.

We may revisit this later.