rtoal/ktah — comment on commit 36b3e6a3750224f1e4103aa76c7ed559fc7002e3
File:  line 0
By BlinksTale:

To test it, try pressing 2 with the architect. He lays paths (a pioneer ability, working to move that over now) which double your movement speed.

All effects now checked if they have collision flags for characters/zombies, and then abs sum of X and Z diff from character is compared against max dist collision applies from. VERY SLOPPY, but it works (there was an error with using getDist and position, since the paths are on the ground and the player's collision box is in the sky).

Also added info on the Wiki for DIY ability and effect implementation.

*promptly puts head down and dies*

Gonna go take a K'tah break now...