maveronyx/OnyxAdmin — comment on commit 2d09dd44f42ff7b741358bfb76c1fc9bfc0b4dca
File:  line 0
By SuicideBunnyNL:

Hmm, I guess so.

About splitting everything up in seperate classes: I was actually
trying NOT to do that due to large amounts of classes being made. I
suppose in the long run it's better to split them up. The way it is
now is is handier (commandMap making new objects). I wanted to do that
too, except there were no clear examples (imo).
Hopefully I can learn a lot from you :P haha.

2011/12/12, tustin2121
:
> I was recruited by wggmx about 6 hours ago. So, I would imagine you wouldn't
> know yet. :P
>
> As for the config, it makes sense to separate the configs out. In that case,
> we can still use Bukkit's Configuration implementation, we'll just have to
> separately load the messages config. I'm coding right now a player wrapper
> class that will allow us to save the extra data on players as their own .yml
> files.... like Essentials does (except not as bloated... hopefully).
>
> ---
> Reply to this email directly or view it on GitHub:
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>