mooege/mooege — comment on commit 886d8663085a3da4c6e25dd07a37acd81824cf1e
File: src/Mooege/Core/GS/Actors/Monster.cs line 156
By Farmy:

thx...at least one of us is looking at my code ;-) Yes that looks like i forgot to change it back after playing with them to find the playtime formula. I was going to rework that monster / dying stuff anyways so it uses the appropriate animation (last type used when calling "receiveDamage"). And that whole animation message sending should maybe go to a single Actor.PlayAnimation method