rtoal/ktah — comment on commit db90599fc1485caa07ddfdd7874fb05dd5f6b0cd
File:  line 0
By Forns:

My own inclination is "no." -- We also need to sit down and consider how abilities should be posted to the gamestate; I assume we can condense them to their integral components, such as position, rotation, and ability type, but the real question is how the host then deals with ones that influence zombies.

Returning to walls, however, I assume, with your help Brian, that they can be added to the collision detection that handles running into scene nodes like the ones that we have in place?

My hope is that later tonight I can get an ability that will be copy-pasta-able such that we can all sit down, talk about the final character abilities, and then choose a couple classes to nurse ourselves.

Thoughts?