hoxworth/OpenRA — comment on commit b6127a8b3987810023c77183de05e3f4c7f95a09
File: OpenRA.Mods.RA/AutoTarget.cs line 128
By hoxworth:

Ah yeah, that makes sense. I hadn't considered how these kinds of actions were carried out across the network; having them simulated in the game engine would definitely screw up on stuff that depended on local state.

I'll look into putting together a shroud simulation for global players; I know that Mark was interested in being able to show individual player's shrouds during spectating or post-game replays, which such a feature would enable.