greghaynes/CS305TermProject — comment on commit c75ca2cc45f55773f9415b971f8410ccd3c46347
File:  line 0
By frog-king:

Okay guys, I created a new form for this use case. It says when the hero encounters an object that they need to be able to select from their inventory a tool to use. I couldn't think of any other way to do this, so I just made a form that pops up for them to select. I also added another variable to the map cell class that says whether the cell contains an object or not. My code doesn't really feel like the most elegant solution, but it works. If anyone has any comments or a better solution I'd love to hear them.