TrinityCore/TrinityCore — comment on commit 86f7f546ec6daf8126bcfceb79b5b78f22d9380b
File:  line 0
By oMadMano:

did the problem with blinking on transports has been fixed ? maybe its from there and not here

crashifx
[code]
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3fde825..63257c9 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2148,7 +2148,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
DuelComplete(DUEL_FLED);

- if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628))
+ if (GetMapId() == mapid)
{
//lets reset far teleport flag if it wasn't reset during chained teleports
SetSemaphoreTeleportFar(false);

[/code]