cooler-SAI/TrinityCore — comment on commit 03082e38db5161573db7400a9f163ac737e3830a
File:  line 0
By nelegalno:

@cooler-SAI, shouldn't the creature be declared as WorldObject before it is spawned?

In other words switch to:

```C++
map->AddToMap(creature);
creature->SetWorldObject(true); //so it will not be unloaded with grid
m_NPCPassengerSet.insert(creature);
```